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Showing posts from February, 2024

Freelance Audio Rates Brainstorm

 I wrote this up for a conversation in the sound design discord and figured I'd make it into a blog post so it's more easily visible! Someone was asking about how much they would get from a sound designer for a specific budget at junior, mid, and senior levels. I made up a loose demo with some basic ideas in mind.  General assumptions:  -2d adventure game, more cartoony than realistic  -Not implementing or mixing -8 variations for movement, 4 variations for vocalizations and abilities ———————————————— Player Abilities x5: charge, cast, loop, hit, and miss: 2 days  Player Foley: basic single material footsteps, basic cloth movements and swings: 1 day Minor Enemies x5 : spawn, death, 2 attacks each: 3 days Major Bosses x2: spawn, death, 5+ attacks, two phases, Foley, any extra cinematic moments: 4-6 days (2-3 days each). General UI: menu clicks, start, end, inventory browsing: 1 day Ambiences: basic ambience beds for one location: 1 day Total: two weeks' work...