Thoughts on Naming Conventions in Game Audio
Newsflash: Naming is hard. While the Universal Category System is brilliant for naming and organizing recordings, it's a bit lengthy for naming your sessions and rendered files. And since every project is different, there isn't much of a need for a universal system. While you'll always have unique needs, that doesn't mean it isn't beneficial to have ideas and shortcuts in mind that will make your job easier. I really enjoy thinking up good solutions for naming and organization, and I figured I'd use this blog to talk about it a little bit!