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Showing posts from June, 2023

Thoughts on Naming Conventions in Game Audio

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 Newsflash: Naming is hard.  While the Universal Category System is brilliant for naming and organizing recordings, it's a bit lengthy for naming your sessions and rendered files. And since every project is different, there isn't much of a need for a universal system. While you'll always have unique needs, that doesn't mean it isn't beneficial to have ideas and shortcuts in mind that will make your job easier. I really enjoy thinking up good solutions for naming and organization, and I figured I'd use this blog to talk about it a little bit! 

Welcome blog

Sometimes I wonder if I should blog more, and talk about things I see in and around the game audio community.  Now I figured, you know what, there's no harm in throwing a free blog up and seeing what happens. Who knows, maybe one of my rants ends up being useful to someone somewhere.  Welcome to my first blog. I'm unsure what this is going to turn into, if anything, but at the very least I've taken the first steps into writing down more of my thoughts and musings about game audio and its weird, deeply confusing intricacies.